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1Will You Type with me Tutorial
This is an explanation of how to use the site. If one goes directly to the site a new pad will be created. http://willyou.typewith.me/
http://educationaltech-med.blogspot.com/2011/01/type-with-me-quick-educative-online.html
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2Wordle
Wordle is a toy for generating “word clouds” from text that you provide. The clouds give greater prominence to words that appear more frequently in the source text. You can tweak your clouds with different fonts, layouts, and color schemes. The images you create with Wordle are yours to use however you like. You can print them out, or save them to the Wordle gallery to share with your friends.
http://www.wordle.net/
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3Zamzar
A free online file conversion site.
http://www.zamzar.com/
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4Picmonkey
Free online photo editor - no registration required. A quote from the site - " If you loved Picnik, PicMonkey is back in town and better than ever. It's faster, more powerful, and easier to use."
http://www.picmonkey.com/
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5Images and Learning
"The capacity for recognition memory for pictures is limitless. Pictures have a direct route to long-term memory, each image storing its own information as a coherent "chunk" or concept. From The Use and Capture of Images for Computer-Based Learning II Jane Williams*, Alan Lock, Joel Crisp and Adrian Longstaffe Multimedia Resources Unit Educational Technology Service University of Bristol Royal Fort Annexe Tyndall Avenue Bristol BS8 IUJ
http://www.agocg.ac.uk/reports/graphics/capture2/sect1.htm
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6Multimedia Learning by Richard Mayer
The research interests of Richard E. Mayer, a professor of psychology at the University of California, Santa Barbara, are educational and cognitive psychology with a special focus on multimedia learning. In this publication he addresses the question whether there are media-independent instructional design methods. The publication compiles the findings of several empirical studies, many of which conducted by Mayer and his team in Santa Barbara. Mayer describes four design methods according to the effects observed by the studies: (1) multimedia – students learn more deeply from words and pictures than from words alone, (2) coherence – students learn more deeply when extraneous material is excluded, (3) spatial contiguity – students learn more deeply when words are near the corresponding picture, (4) personalisation – students learn more deeply when words are in conversational rather than formal style. The author illustrates each design method in detail using examples of both book-based and computer-based learning materials. He also outlines a theoretical framework for a cognitive theory of multimedia learning that reinforces the empirical results. The framework is derived from results of research in cognitive psychology. Mayer concludes that the principles of instruction design do not change when the learning environment changes. The human information processing system possesses two channels – visual and verbal. Both have limited capacity. Multimedia learning overcomes this limitation by addressing both channels simultaneously. Mayer argues that the cognitive process of selecting, organising and integrating information from both channels is the key to meaningful learning and that this process does not depend on whether book-based or computer-based instructional material is used. Mayer shows great expertise in the fields of cognitive psychology, instructional design and multimedia learning. His findings are based on significant empirical results and on a vast body of research literature. The publication contains a well balanced mixture of theoretical background and practical relevance. Mayer presents a sound theoretical framework and relates the empirical data to it. It is, however, rather difficult to verify Mayer’s empirical findings. One has to go over a dozen of other publications to get the full picture. Furthermore one might argue that Mayer’s conclusions are neither surprising nor completely new. The major benefit of this publication is the link between design principles of book-based and computer-based instructional material. Designers of multimedia learning environments can profit from the findings of decades of research in the field of educational psychology. And likewise traditional book-based instruction can benefit from techniques of multimedia learning.
http://www.elearning-reviews.org/topics/human-computer-interaction/design-principles/2003-mayer-promise-multimedia-learning/
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7Cloud Appreciation Society
WE BELIEVE that clouds are unjustly maligned and that life would be immeasurably poorer without them. We think that they are Nature’s poetry, and the most egalitarian of her displays, since everyone can have a fantastic view of them. We pledge to fight ‘blue-sky thinking’ wherever we find it. Life would be dull if we had to look up at cloudless monotony day after day. We seek to remind people that clouds are expressions of the atmosphere’s moods, and can be read like those of a person’s countenance. Clouds are so commonplace that their beauty is often overlooked. They are for dreamers and their contemplation benefits the soul. Indeed, all who consider the shapes they see in them will save on psychoanalysis bills. And so we say to all who’ll listen: Look up, marvel at the ephemeral beauty, and live life with your head in the clouds!
http://cloudappreciationsociety.org/
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8Cork Board Me
Enjoy the benefits of CorkboardMe with unlimited space and freedom to place notes exactly where you want them. Create a board instantly without logging in or providing any personal information. Use your corkboard's unique address to easily share it with coworkers, friends and family.
http://corkboard.me/simple
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9Humor a boost to memory, study by Dr. Keith Carlson
To test whether humor itself – and not another variable such as the brain working harder to resolve an incongruity – makes a difference in memory, Dr. Carlson found inspiration in a series of posters that parody the motivational posters found in offices around the world. He created pairs of posters that had the same image and keyword, but with different phrases – one inspirational and the other humorous. After viewing the posters, the test subjects were asked to recall the image and keyword. In all cases, the humorous posters were more easily recalled than the inspirational posters and, more importantly, Dr. Carlson says that after controlling for photographic image, keyword, order of presentation, length of phrases and the mental incongruity created by the inspirational and humorous phrases, subjects’ ratings of humor explained an additional 50 percent of the variance in recall performance. That indicates the perception of humor can impact what we remember even after all of these other variables are controlled.
http://www.valpo.edu/news/news.php?releaseId=3358
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10Remember Humor for Memory Retention by Mary Kay Morrison
The climate of a school mirrors the emotional practices employed by staff. Each individual brings their emotional disposition to work each day. At the same time, there are certain factors in place including grades, assessments, detentions and government mandates that impact the emotions of both students and staff. These emotional factors are imbedded in most school cultures. What is the emotional common denominator? Although it is like the invisible elephant in the room, I believe that the emotion of fear permeates our systems. Since fear can and does immediately activate the reflective response system of our brain, it has long been used to manipulate teacher behavior and student learning. Emotions drive learning. Research links positive emotionality to increased learning. Humor, fun and play are a core component in creating an optimal learning environment. An environment of fun indicates a culture of trust. Making a conscious decision to focus on the joyful emotions will provide an antidote to the anxiety and stress that seem to be more prevalent in our schools. Humor is a powerful emotion that can grab a student’s attention, put information into the working memory and help retain that knowledge. How can we integrate humor into the learning process? Here is a brief description of The Educator’s Tackle Box from Using Humor to Maximize Learning.
http://tinyurl.com/yfjsd7z
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11Creative Commons Livebinder
Welcome to our LiveBinder, created in conjunction with our April 2011 presentation at the annual conference of the Pennsylvania School Librarians Association! Here you'll find a variety of resources that we've gathered on the topic of Creative Commons. Feel free to use these resources in your own schools, and to contact us with any questions. Thanks for visiting!
http://livebinders.com/play/play/97599
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12Voki for Education
Free site for you and your students to create avatars.
http://www.voki.com/Voki_for_education.php
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13Blabberize
Make a picture talk.
http://blabberize.com/
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14Techapalooza 2011 Comic Creator Resources
A wiki page with many resources on using comics in your classroom.
http://techapalooza2011.iu1.wikispaces.net/Comic+Creators
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15Comic Resources from ipl2 is the result of a merger of the Internet Public Library (IPL) and the Librarians' Internet Index (LII
18 sites listed for students and teachers
http://www.ipl.org/IPL/KidSearch?Key=comic&collection=youth&x=16&y=16
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16Comic Book Periodic Table
Welcome to the Periodic Table of ComicBooks. Click on an element to see a list of comic book pages involvingthat element. Click on a thumbnail on the list to see a full comic bookpage. For technical information about an element, follow the link toMark Winter's WebElements. Werecommend that you start with oxygen to see some of our best stuff.There's something for everyone here!
http://www.uky.edu/Projects/Chemcomics/
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17Math Snacks
Math Snacks are short animations and mini–games designed to help learners "get it". Each snack presents a mathematical concept, particularly those addressed in grades 6, 7 and 8. Ideal for use in a classroom or on your own, they can even be placed on mobile devices for "homework". The accompanying print materials can assist learners in applying their conceptual understanding to math problems. Math Snacks were developed by NMSU's Media Productions and tested in the Learning Game Lab. The Bad Date is one of them.
http://mathsnacks.com/
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18Child Labor in America from The History Place
Lewis W. Hine photographs with his original captions.
http://www.historyplace.com/unitedstates/childlabor/index.html
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19Music and the Brain by Laurence O'Donnell
The power of music to affect memory is quite intriguing. Mozart's music and baroque music, with a 60 beats per minute beat pattern, activate the left and right brain. The simultaneous left and right brain action maximizes learning and retention of information. The information being studied activates the left brain while the music activates the right brain. Also, activities which engage both sides of the brain at the same time, such as playing an instrument or singing, causes the brain to be more capable of processing information. According to The Center for New Discoveries in Learning, learning potential can be increased a minimum of five times by using this 60 beats per minute music. For example, the ancient Greeks sang their dramas because they understood how music could help them remember more easily
http://www.cerebromente.org.br/n15/mente/musica.html
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20Music and Learning: Integrating Music in the Classroom
The following article is reprinted from the book Music and Learning by Chris Brewer, 1995. This book includes chapters on each method of integrating music in the curriculum. Music suggestions are included. by Chris Boyd Brewer
http://home.blarg.net/~building/strategies/arts/brewer.htm
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21Matheatre - Calculus the Musical
Using musical parodies that span genres from light opera to hip hop, we introduce and illuminate such concepts as limits, integration and differentiation. Audio and lyrics are here too.
http://matheatre.com/lyrics/ctm.php
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22Bernajean Porter's DigiTales
DigiTales ' website provides ideas, resources and inspiration for families, individuals, schools, organizations, corporations, churches and everyone else ready to discover the power and magic of merging the art of storytelling with the enchantment of using digital tools. Let all DigiTales StoryKeepers be heard far and wide! Extensive list of resources, rubrics and examples on this site.
http://www.digitales.us/
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23Granny Smith
An example of what students can create.
http://www.digitales.us/content/granny-smith
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24Link proved between senses and memory
The key, the researchers claim, is that memories relating to an event are scattered across the brain's sensory centres but marshalled by a region called the hippocampus. If one of the senses is stimulated to evoke a memory, other memories featuring other senses are also triggered. This explains why a familiar song or the smell of a former lover's perfume has the power to conjure up a detailed picture of past times, says Jay Gottfried of University College London's Department of Imaging Neuroscience, who led a recent study of memory retrieval.
http://www.bioedonline.org/news/news.cfm?art=985
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25Tips and Techniques for Memory Enhancement
Involve as many senses as possible. Even if you’re a visual learner, read out loud what you want to remember. If you can recite it rhythmically, even better. Try to relate information to colors, textures, smells and tastes. The physical act of rewriting information can help imprint it onto your brain. Relate information to what you already know. Connect new data to information you already remember, whether it’s new material that builds on previous knowledge, or something as simple as an address of someone who lives on a street where you already know someone.
http://www.helpguide.org/life/improving_memory.htm
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26The Roosevelt Rap
The Roosevelt Rap is a rythmic audio-visual timeline of the major events in the life of Franklin D. Roosevelt. Through fast-paced music played against a backdrop of historical images, students are introduced to over fifty facts and events that defined the Roosevelt era. Rap lyrics were written by Jeffrey Urbin, Education Specialist at the Franklin D. Roosevelt Presidential Library and Museum and the music was recorded by Robert Ferrin.
http://www.fdrlibrary.marist.edu/education/resources/rap.html
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27Discovery Education
This site has both free and fee based resources. Discovery Education has many free resources for parents, students, and teachers - homework help and classroom tools. Discovery Streaming is a vast resource of digital materials, images, clip art, songs, speeches, full length videos, and video clips. If your school does not have a subscription to Discovery Streaming there is information on the site about how to register for a trial one. Discovery Education also sponsors the Discovery Education Network (DEN) a global comminity of educatiors passionate about teaching with technology.
http://www.discoveryeducation.com/
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28I am Lodge
Dr. Lodge McCammon is a Specialist in Curriculum and Contemporary Media at the Friday Institute for Educational Innovation (www.fi.ncsu.edu). His work in education began in 2003 at Wakefield High School in Raleigh, North Carolina, where he taught Civics and AP Economics. He finished a Ph.D. from North Carolina State University in 2008 where his work at The Friday Institute continues to bring innovative practices to students, teachers and schools. He developed a teaching and professional development process called FIZZ which encourages and models best practices in implementing user-generated video and online publishing in the classroom to enhance standards-based lessons. He is also a studio composer who writes standards-based songs, with supporting materials, about advanced curriculum for K-12 classrooms. More information, user-generated videos, and songs can be found here.
http://www.iamlodge.com/
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29Paper Slide video wiki
Several resources and student examples.
http://paperslide.wikispaces.com/Guidelines
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30How to Make a Paper Slide Video
Tutorial and examples from the DEN 2010 Denver FIZZ
https://sites.google.com/site/denverfizz2010/math-lesson/step-3-paperslide-project
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31Dr. Lynell Burmark's website
Harnessing the power of visual literacy. Site has free resources for educators.
http://www.educatebetter.org